Create Black and White Dramatic Storm Scene
Following this Photoshop tutorial you will learn how to create dramatic black and white storm scene. Like on other our latest tutorials, we will use not only Adobe Photoshop software, but also Poser to create giant Poseidon. Using Poser you will be able to create a futuristic man body, but if you didn’t have Poser you can follow other steps in this tutorial and add yourself to storm scene, and also you will learn some tips how to work with black and white effects.
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Final Image Preview
1.Step – Body Rendering
Open up Poser to render our main human shape of the image. I used the default shape and changed it’s pose using the body transformation tools to give it some dynamism.
Then export your file to Cinema 4D. Move the render around to find the perfect perspective we need to render the body.
In the Material editor create a new material and then use the next settings:
Apply it on the body. Then use this next settings for the final rendering:
Do a second render, but now with the next settings:
This will render our body with a white wireframe to give a panel look to our final render we will use this to screen this effect over the first body.
2.Step – Body Extraction
Open both TIFF files on Photoshop and go to your Channels palette. Select the Alpha channel by holding (ALT+Click) over the layer thumb and invert the selection (CTRL+SHIFT+I) and press delete to remove all the black background we don’t need.
Do this for both images.
Drag both renders to the same document and overlap them. (This will make sure they match when we need to resize them and apply the effects).
3.Step – Background
Open up the Stormy Sea stock, unlock the layer (double click on the layer thumb) and desaturate it (CTRL+SHIFT+U). Go to Image -> Adjustments -> Brightness and Contrast and apply the next settings:
You can also use the Burn tool (O) set to “Shadows” with an exposure of about 6% and a Soft round brush to darken parts of the sea that were left too bright. Right now the sky looks boring and it doesn’t really fit our scene so we are going to replace it with a new one. Grab the Rectangular Marquee tool (M) and select all the sky on the original stormy sea image.
Grab the First cloud stock, place it under the sea layer and desaturate it. Resize it to your liking on the canvas and flip it Horizontal. We want the main light source to be coming from the left. Then Apply the next Brightness and Contrast settings to give them a more dramatic look:
If you feel there needs to be more clouds to fill a bigger part of the sky you can use the Clone Stamp tool (S) or add a second cloud stock and blend it to the background. Open the Second Cloud stock and just like before desaturate it. Place it on the side of the document where you feel needs more clouds and apply the next settings:
To blend it to the background image, add a layer mask and brush using a soft round brush with color black around the edges to delete them:
To keep things in Order you can create a new Group (CTRL+G) and drag all your layers inside, rename the group “Background“.
4.Step – Renders Placement
Create a new group and rename it “Body”. Drag both your renders inside of it. Resize them and place them on your canvas.
Set the render with the wire frame on top of the other one and set it’s Blending mode to “Screen” (you can change the opacity of this layer to your liking). If you want the wire frame to be more vibrant just duplicate the layer.
Add a layer mask to the whole “Body” group. Delete the lower part of the body to blend it with the sea.
5.Step – Human body Parts
Look for a stock that has a similar pose to the body of the render we did. It doesn’t need to be the exact same position because are are going to morph it to fit the image. I used two different stocks, one for the face and one for the body of the giant:
Using the Pen tool (P) cut a hole trying to follow the shape of the body, of the human parts you want to show:
Create a new layer for each selection you make and place it over the render layers. Stroke the selection with color white with a width of about 1px.
To blend the edge with the render outline, apply the next layer style settings. This will give a subtle shadow to the stroke:
Use the same settings for each individual outline you made. Grab your stock of the male face and place it under the body holes. Select the renders body and add a layer mask to the face to delete anything that shows outside the body. Desaturate the image and use the Brightness and Contrast Adjustment to match the environment. (It varies depending on the stock)
Now we need to match the face with the render features.Use the Transformation tools like “Warp” to manipulate the shape of the face.
Do the same for the lower part of the body.
Create a new layer between the human parts and the renders. Name this layer “Shadows“. Using a large Soft round brush paint around the edges to create a soft shadow. This will give some depth and the illusion that there is a human form using a shell-like armor.
6.Step – Body Details
Create a new layer on top of all the layers and name it “Eyes“. Using a large soft brush to about 70% opacity stroke on each eye. Then with a brush half the size of the other stroke again this time with an opacity of 100%. This will make a nice glowing eyes effect:
7.Step – Boat
Open the Black Pearl boat stock, flip it horizontally and place it on your canvas. Although it’s black and white, it can still hold some hue so you may want to desaturate it first. Then just like before, apply the next Brightness and Contrast settings:
8.Step – Waves
Grab your first wave stock and place it under the ship image.
Desaturate it and apply the next settings to make it match the high contrast of the sea:
Add a layer mask and using a large soft brush with color black, start masking all the hard edges of the stock image until its blended with the sea:
Do the same for the other stocks. Put them where there would be bigger waves and where the water would be splashing against larger objects:
9.Step – Rain
Create a new layer on top of all the layers and fill it with black. Then go to Filter -> Noise -> Add noise and use the next settings:
Then go to Filter -> Blur -> Motion blur and apply the next settings:
This will make the rain drops look like they are falling down. We need to make the rain drops more defined so apply the next settings:
Set this layer Blending mode to Screen. If you want the effect to be less intense you can apply even more contrast to the blured noise. Increase the size of the layer to hide the top and lower parts, rotate it a bit and duplicate it. Rotate the duplicated layer even further to make the rain effect more realistic:
10.Step – Highlights
Create a new layer over the render body layer and clip mask it (ALT+CLICK between the layers). According to the light source that is located on the top left corner, using a large soft round brush with color white with an opacity of about 30% start brushing around the edges of the body:
Do the same to the boat and any other large object that would have some light casted on it:
11.Step – Splashes Details
We need to add more water splashes to the waves and also the rain hitting the boat and the body. Therefore I used this water stock:
Mask some of the largest parts of the stock out and use the warp tool to change the direction of the droplets. Put them where the waves break: Keep duplicating, transforming and masking parts of the stock to fit the motion of the water.
Create a new layer on top of all the layers. We are now going to create little drops of rain hitting the boat and the body.
Grab a textured brush like this:
And using white color with 80% brush opacity start painting some details of rain over the edges of the object. Use the Eraser tool with a soft brush to erase some bits of the raindrops:
12.Step – Sharpening
Save your file as a jpeg on maximum quality and open it on Adobe Photoshop. Duplicate the layer and go to Filter -> Other -> High pass. Use a radius of 2 pixels and change the Blending mode of the layer to Overlay.
And there you go! Here is the final Result:
Final Result: Black and White Dramatic storm scene